
While I can't say what this piece is for, I can discuss it aesthetically. I suppose every illustrator has a moment in their life where they begin to value speed as much as quality, and that's pretty much how I approached this piece, with immediate decisions and an economic use of rendering and colour.
I became very daring with this one, entrusting myself to brushes and brush effects I normally never use, trying to lay down basic shapes in a deceptively simple way, and then refining things where needed. The effect is appealing in some parts, where the roughness adds atmosphere and expressivity, but I don't feel I've perfected being both fast and communicating the amount of detail that I like to cram into my work.
I also used the 'rough' approach to guide the eye a bit, having this areas of vague, painterly marks being moments of reprieve from the more complex forms. In any case, balancing speed and quality is a definite goal I have for future pieces.
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